Basics ŻŻŻŻŻŻ Name: KuroMa Job: Black Mage Player: Race: Human Height: 1.76m Weight: 70 Kg Eye Color: Dark Blue Hair Color: Blue Age: 20 Born in: Crim Description ŻŻŻŻŻŻŻŻŻŻŻŻŻ The pyromaniac who sets things on the most burning fire! Personality ŻŻŻŻŻŻŻŻŻŻŻŻ Erratic and unpredictable, you never know what will light Kuro's fuse. When not being psychotic, Kuro is just a jerk. Goals ŻŻŻŻŻŻ To get revenge against Iyouboushi for the Erutoru incident, amongst other selfish goals. Background ŻŻŻŻŻŻŻŻŻŻ A desertor who left the Black Magic Guild. LEVEL: 4 XP: 4500 GIL: 0 HP : 48 MAX HP: 48 MP : 76 MAX MP: 76 ABILITY SCORE DEFAULT SKILL % BONUS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Strength 7 20% Agility 9 25% Vitality 8 20% Magery 11 30% Willpower 11 30% Speed 9 25% Damage (weapon + str) X DC: (1d6+2+7) x1 = Magic % (100 + Mag + lvl): (100+11+4) = 115% Defense (AGI + spd): (9+9+5) = 23 Magic Defense (Mag + Willpower): (11+11+5) = 27 Armor (Armor + lvl + vit/2): (13+4+3) = 20 Magic Armor (armor + lvl + will/2): (15+4+5) = 24 Damage Capacity: +1 every 8 lvls x Magic Damage Capacity +1 every 8 lvls x SKILL RATING BONUS TOTAL NOTES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [default] Language (Native) 40% 30% 70% MAG Language (Anglic) 30% 30% 60% MAG Area Knowledge 30% Brawling 30% 25% 55% AGI [class related] Black Magic Lore 80% [15p] 30% 110% MAG Knife 50% [20p] 25% 75% AGI ["bought"] Intimidation 60% [60p] 40% 100% WP + Notoriety Cooking 60% [60p] 30% 90% MAG Alchemy 70% [35p] 30% 100% MAG Negotiation 25% [25p] 30% 55% WP Skill Points Remaining: 60 BLACK MAGIC COST EFFECT ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Eyes of Flame 10 MP Magic% -20% chance of intimidating and -5% penalty for the next 3 rounds Fire 1 4 MP 4d6 fire, 100% ignition Lightning 1 4 MP 4d6 fire, 30% ignition Protect from Light 10 MP Halves damage from light, MAG/3 bonus for all stats when facing good characters Lock 5 MP Creates an obstacle Fire 2 22 MP 5d6 fire, 100% ignition ADVANTAGES ŻŻŻŻŻŻŻŻŻŻ Animal Companion (3): KuroMa has an 8-inch tall living ninja helmet, Chibi Ninja. Eidetic Memory (1): KuroMa can recall almost everything he has ever read, seen or heard. Elemental Affinity (2): Increase damage or effectiveness of fire spells by 20%. Increases duration by one turn. Elemental Affinity (2): Increase damage or effectiveness of lightning spells by 20%. Increases duration by one turn. Weapon Aptitude (1): Allows Kuro to improve his Knife skill normally (as opposed to normal black mages' double cost) DISADVANTAGES ŻŻŻŻŻŻŻŻŻŻŻŻŻ Can't Swim (1): KuroMa will sink like a rock in deep water. Compulsion (1): KuroMa needs to do a Willpower check occasionally to keep himself from setting things on fire at random. Notoriety (2): KuroMa is a notorious pyromaniac. Intimidation roll +10 bonus. Known Criminal (1): Kuro's deeds are somewhat famous, albeit not as much as Kuro thinks. Obsession (2): KuroMa is unhealthily obsessed with anything related to fire. Vengeance (2): KuroMa is out to embarass, defeat, main, kill, or all of the above Iyouboushi. POTIONS / ITEMS # ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ EQUIPMENT ŻŻŻŻŻŻŻŻŻ L. Hand: Guardian Dagger [120 Gil] (1d6+2, +1 Speed, +5 Def) R. Hand: Torso: Linen Robe [120GP] (+4 AR, +8 MAR, +5 MDef) Arms: Arm Guard [100 Gil] (+4 AR, +2 MAR) Head: Plumed Hat [140 Gil] (+5 AR, +5 MAR) Accessory: Mokashi's Scarf [0 Gil] (no effect) USEFUL INFO ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ HP: starting 10 + 1d6 + VIT lvl up 1d6 + VIT/2 MP: starting 10 + 1d10 + WIL lvl up 1d10 + WIL/2 +20 Character Points at level up 10 Character Points = 1 Ability Point (to 10) 20 Character Points = 1 Ability Point (11+) COMBAT Initative: 1d10 + 8 Roll to Hit: 70% - Enemy Defense +/- 15% of target roll: Critical Hit (x2 dmg) 00 or 01 roll: Botch (GM discretion) TIL NEXT LEVEL: (next level * 500) + last level's requirements level 2: 1000 level 3: 2500 level 4: 4500 level 5: 7000 level 6: 10,000 level 7: 13,500 level 8: 17,500 level 9: 22,000 level 10: 27,000