Dmitri "Kuroma" Reeson Shady Black Mage Mythic Anti-Hero Ambition: Survive, maybe get rich too Background: Shell-shocked soldier mage Conviction: Free spirit Disvantage: Unstable mind Skillset: Agility - 3 Endurance - 2 Perception - 4 Strength - 0 Craft - 0 Knowledge - 0 Reasoning - 3 Willpower - 0 Deception - 4 Empathy - 1 Persuasion - 4 Resources - 2 Magitek (Power Source) - 4 Exceptional Skill: Quick to React I (Perception) Foe: They all stayed behind in Iwote. Cya suckas! Gear: Valiant Knife (Resources) Help: Chibi Ninja (Perception) Inferior Skill: Quick to React II (Willpower) Advantages: (2 points) Expert (3) Fearless - +2 bonus on WP rolls to defend against Fear Sticky Fingers - +2 bonus on rolls to pick pockets or filch unattended items. Shadow - +2 bonus on rolls to sneak up on other people unseen. Heroic (2) Razor Tongue - Kuro knows just what to say to get under someone's skin. Spend a Fate Point to add +3 bonus on next Persuasion roll to anger the opponent. Power (7) Terrify (Horrific) [3 AP] - Kuro can spend a Fate Point to roll Magitek as an attack against his target (resist with Willpower). If he succeeds, the target takes a Mental Consequence that relates to Kurophobia. Alternately: Perform a Manuever, rolling Magitek contested against victim's Willpower. (No Fate Point consumed in this case.) On success, target gains the Anxious Aspect for the number of rounds equal to Affinity roll - victim's Willpower roll. Lasts the duration of the scene if Kuro generates Spin on the roll. +2 bonus on all rolls. Power Attack, Ranged (Persistent) [4 AP] - Kakakaka, most burning fire, it keeps burning!!! See pages 163/164. Equipment: Knife - +2 WR, 1 Range (if thrown), Cost 1, Small Buckler - +2 WR, +1 AR, 0 range, Cost 1, Small Leather Coat - +1 AR, Cost 2, 3 stress boxes Lantern - No ER, Cost 2 Oil, 1 Pint - No ER, Cost 0