Basics ŻŻŻŻŻŻ Name: Aloysius Jollyghost Job: White Mage Player: KuroMa Race: Human Height: Weight: Eye Color: Hair Color: Age: Born in: Description ŻŻŻŻŻŻŻŻŻŻŻŻŻ Personality ŻŻŻŻŻŻŻŻŻŻŻŻ Goals ŻŻŻŻŻŻ Background ŻŻŻŻŻŻŻŻŻŻ LEVEL: 8 GIL: 1665 HP : 63 MAX HP: 63 MP : 56 MAX MP: 56 ABILITY SCORE DEFAULT SKILL % BONUS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Strength 6 20% Agility 8 20% Vitality 8 [10p] 20% Magery 14 [20p] 35% Willpower 11 30% Speed 6 20% Damage (weapon + str) X DC: (1d8+6) x 1 Magic % (100 + Mag + lvl): (100+14+8) = 122 Defense (AGI + spd): (8+6) = 14 Magic Defense (Mag + Wp + Cape): (14+11+5) = 30 Armor (Armor + lvl + vit/2): (16+8+4) = 28 Magic Armor (armor + lvl + will/2): (21+8+6) = 35 Damage Capacity: +1 every 9 lvls x Magic Damage Capacity +1 every 7 lvls x 2 SKILL RATING BONUS TOTAL NOTES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [default] Language (Native) 40% 35% 75% MAG Language (Anglic) 30% 35% 65% MAG Area Knowledge 30% -- 30% --- Brawling (Unarmed) 30% 20% 50% AGI [class related] White Magic Lore 100% 35% 135% MAG Healing 40% 35% 75% MAG Staffs 50% 20% 70% AGI ["bought"] Alchemy+ 76% 35% 111% MAG Poison Lore+ 76% 35% 111% MAG Awareness 40% 35% 75% MAG Cooking 40% 35% 75% MAG Concealment- 22% 35% 57% MAG Skill Points Remaining: 0 ABILITY TYPE COST EFFECTS (MAG/3 = 5) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Antidote Single 3MP Removes Poison status. Cure 1 Single/Multi 5MP Restores 3d6+MAG HP. Aero 1 Single 5MP Causes 3d6+MAG Wind damage. Fire Protection Multi 10MP Halves Fire damage for 1d6+5 rounds. Blink Single 10MP Add 20 to Defense of target for 1d6+5 rounds. Dark Protection Multi 10MP Halves Dark damage for 1d6+5 rounds; also increases all stats by 5 when fighting Dark characters. Ice Protection Multi 10MP Halves Ice damage for 1d6+5 rounds. Spell Progression Magic Level XP Level Level 2 9, 12, 15 Level 3 17, 20, 23 Level 4 25, 28, 31 Level 5 33, 36, 39 Level 6 41, 44, 47 Level 7 49, 52, 55 Level 8 57, 60, 63 Level 9 65, 68, 71 Level 10 73, 76, 79 Any Level 83, 87, 91, 95, 99 ADVANTAGES ŻŻŻŻŻŻŻŻŻŻ Elemental Affinity (2): Effectiveness of Holy spells is increased by 20%; duration of any Holy spell is increased by one turn. Fast Metabolism (1): Jolly receives an extra die of effect from healing spells, but is also 20% more susceptible of being poisoned. Heightened Senses (1): Jolly's taste is beyond what normal people have. He can determine if the substance he tastes is poisonous or not. Social status (2): Jolly acquired the honorific of Sir after saving the King of Bikko's life. Strong alcohol tolerance (1): Jolly can drink large amounts of booze without feeling the effects of alcohol. DISADVANTAGES ŻŻŻŻŻŻŻŻŻŻŻŻŻ Bad Eyesight (1): Jolly suffers from extreme myopia and is blind without his glasses. Code of Honor (2): Jolly must always help those in need of healing. Compulsion (1): If the opportunity arises, Jolly requires a WP check to resist poisoning another character. (If the poisoning occurs and is successful, his Code of Honor will cause him to apply an Antidote spell or item immediately afterwards.) Honesty (1): Jolly is brutally honest and unable to lie. Obsession (2): Jolly has an unhealthy obsession with poisons, toxins, venoms and other hazardous substances and will regard positively to anything relating to those. ITEM TYPE NOTES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Jolly vials Misc Inflicts Poison status. Cannot be used in battle. Potion Bottle [125g] Healing Restores 50 HP. 3 uses. (Or: Restores 100 HP. 1 use.) SLOT ARMOR ARM M.ARM DEF M.DEF NOTES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ L. Hand: Wooden Staff - - - - 1d8 R. Hand: None - - - - Torso: Breeze Cape [300g] 7 14 0 5 Arms: Arm Guard [125g] 4 2 0 0 Head: Plumed Hat 5 5 0 0 Accessory: None - - - - (Available equipment: Books, Staffs, Armwear, Hats and Robes) USEFUL INFO ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ HP: starting 10 + 1d6 + 5 lvl up 1d6 + VIT/2 MP: starting 10 + 1d10 + 10 lvl up 1d10 + WIL/2 +25 Character Points at level up 10 Character Points = 1 Ability Point (to 10) 20 Character Points = 1 Ability Point (11+) COMBAT Initative: 1d10 + spd Roll to Hit: Weapon Skill - Enemy Defense +/- 10% of target roll: Critical Hit (x2 dmg) 00 or 01 roll: Botch (GM discretion)