Basics ŻŻŻŻŻŻ Name: Aloysius Jollyghost Job: White Mage Player: KuroMa Race: Human Height: Weight: Eye Color: Hair Color: Age: Born in: Description ŻŻŻŻŻŻŻŻŻŻŻŻŻ Personality ŻŻŻŻŻŻŻŻŻŻŻŻ Goals ŻŻŻŻŻŻ Background ŻŻŻŻŻŻŻŻŻŻ LEVEL: 16 GIL: 129 HP : 139 MAX HP: 139 MP : 159 MAX MP: 159 ABILITY SCORE DEFAULT SKILL % ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Strength 7 20% Agility 10 25% Vitality 10 25% Magery 18(+2) [20p] 35% Willpower 13 30% Speed 10 [20p] 25% Damage (weapon + str) X DC: (1d8+7) x 2 Magic % (100 + Mag + lvl): (100+20+15) = 135 Defense (Bonus + AGI + spd): (15+10+10) = 35 Magic Defense (Bonus + Mag + Wp): (15+20+13) = 48 Armor (Armor + lvl + vit/2): (30+16+5) = 51 Magic Armor (armor + lvl + will/2): (43+16+7) = 56 Damage Capacity: +1 every 9 lvls x 2 Magic Damage Capacity +1 every 7 lvls x 3 SKILL RATING BONUS TOTAL NOTES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [default] Language (Native) 40% 35% 75% MAG Language (Anglic) 30% 35% 65% MAG Area Knowledge 30% -- 30% --- Brawling (Unarmed) 30% 25% 55% AGI [class related] White Magic Lore 100% 35% 135% MAG Healing 40% 35% 75% MAG Staffs 50% 25% 75% AGI ["bought"] Alchemy+ 76% 35% 111% MAG Poison Lore+ 76% 35% 111% MAG Awareness 40% 35% 75% MAG Cooking 40% 35% 75% MAG Concealment- 22% 35% 57% MAG Skill Points Remaining: 10 ABILITY TYPE COST EFFECTS (MAG/3 = 6) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Antidote Single 3MP Removes Poison status. Cure 1 Single/Multi 5MP Restores 3d6+MAG HP. Aero 1 Single 5MP Causes 3d6+MAG Wind damage. Fire Protection Multi 10MP Halves Fire damage for 1d6+6 rounds. Blink Single 10MP Add 20 to Defense of target for 1d6+6 rounds. Dark Protection Multi 10MP Halves Dark damage for 1d6+6 rounds; also increases all stats by 6 when fighting Dark characters. Ice Protection Multi 10MP Halves Ice damage for 1d6+6 rounds. Mini Single/Multi 7MP Magic% - 10% of causing Mini (reduces STR, Armor and MArmor to 1, disables weapons) Cure 2 Single/Multi 24MP Restores 5d6+MAG HP. Etherealize Single 15MP Causes a ghost-like state, which lasts 1d6+6 rounds. Mute Single/Multi 9MP 50 + Level/3 + MAG/2 (= 64%) chance of muting. Light 1 Single 25MP Causes 4d8+MAG Light damage. Courage Single 8MP STR and VIT boosted by MAG/2 for 1d6+6 rounds. Raise Single 34MP Revives KO'd people with 10% of their HP. Spell Progression Magic Level XP Level Level 3 17, 20, 23 Level 4 25, 28, 31 Level 5 33, 36, 39 Level 6 41, 44, 47 Level 7 49, 52, 55 Level 8 57, 60, 63 Level 9 65, 68, 71 Level 10 73, 76, 79 Any Level 83, 87, 91, 95, 99 ADVANTAGES ŻŻŻŻŻŻŻŻŻŻ Elemental Affinity (2): Effectiveness of Holy spells is increased by 20%; duration of any Holy spell is increased by one turn. Fast Metabolism (1): Jolly receives an extra die of effect from healing spells, but is also 20% more susceptible of being poisoned. Heightened Senses (1): Jolly's taste is beyond what normal people have. He can determine if the substance he tastes is poisonous or not. Social status (2): Jolly acquired the honorific of Sir after saving the King of Bikko's life. Strong alcohol tolerance (1): Jolly can drink large amounts of booze without feeling the effects of alcohol. DISADVANTAGES ŻŻŻŻŻŻŻŻŻŻŻŻŻ Bad Eyesight (1): Jolly suffers from extreme myopia and is blind without his glasses. Code of Honor (2): Jolly must always help those in need of healing. Compulsion (1): If the opportunity arises, Jolly requires a WP check to resist poisoning another character. (If the poisoning occurs and is successful, his Code of Honor will cause him to apply an Antidote spell or item immediately afterwards.) Honesty (1): Jolly is brutally honest and unable to lie. Obsession (2): Jolly has an unhealthy obsession with poisons, toxins, venoms and other hazardous substances and will regard positively to anything relating to those. ITEM TYPE NOTES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Jolly vials Misc Inflicts Poison status. Cannot be used in battle. Potion Bottle [125g] Healing Restores 50 HP. 3 uses. (Or: Restores 100 HP. 1 use.) Ethereal Book Spellbook Allows Jolly to cast Etherealize. Unlock (x8) One-shot spell Allows Jolly to cast Unlock once. SLOT ARMOR ARM M.ARM DEF M.DEF NOTES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ L. Hand: Wooden Staff - - - - 1d8 R. Hand: None - - - - Torso: Wizard Robe [1528g] 10 20 0 10 +1 MAG Arms: Golem Ring [1373g] 11 8 0 0 How do you wear a ring in the arm? Head: Bard Hat [915g] 9 9 5 5 +1 MAG Accessory: Leather Mantle [720g]0 6 10 0 (Available equipment: Books, Staffs, Armwear, Hats and Robes) USEFUL INFO ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ HP: starting 10 + 1d6 + 5 lvl up 1d6 + VIT/2 MP: starting 10 + 1d10 + 10 lvl up 1d10 + WIL/2 +25 Character Points at level up 10 Character Points = 1 Ability Point (to 10) 20 Character Points = 1 Ability Point (11+) COMBAT Initative: 1d10 + spd Roll to Hit: Weapon Skill - Enemy Defense +/- 10% of target roll: Critical Hit (x2 dmg) 00 or 01 roll: Botch (GM discretion)