Portrait
Portrait
Identity
Name: Jim Duncan
Title: None
Religion: Survival of the Fittest
Player Information
Player: KuroMa
Campaign: Outsiders 2
Created On: 17/02/2013
200 Points
Attributes: 110
Advantages: 584
Disadvantages: -272
Quirks: -2
Skills: 112
Spells: 0
Race: 0
Earned: -332
Description
Race: Human Height: 5' 10" Hair: Black, Straight, Long
Gender: Male Weight: 145 lb Eyes: Brown
Age: 29 Size: +0 Skin: Pale
Birthday: Unknown TL: 10 Hand: Right
Attributes
Strength (ST): 9
Dexterity (DX): 15
Intelligence (IQ): 11
Health (HT): 10
Will: 11
Fright Check: 11
Basic Speed: 6,25
Basic Move: 6
Perception: 11
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 1d-2, sw: 1d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 16 lb 6 10
Light (1) 32 lb 4 9
• Medium (2) 48 lb 3 8
Heavy (3) 96 lb 2 7
X-Heavy (4) 160 lb 1 6
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 1
8 R. Arm -2 1
9-10 Torso 0 1
11 Groin -3 1
12 L. Arm -2 1
13-14 L. Leg -2 1
15 Hand -4 2
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 1
Fatigue/Hit Points
Current FP: 12
Basic FP: 10
Tired: 3
Collapse: 0
Unconscious: -10
Current HP: -5
Basic HP: 9
Reeling: 2
Collapse: 0
Check #1: -9
Check #2: -18
Check #3: -27
Check #4: -36
Dead: -45
Lifting & Moving Things
Basic Lift: 16 lb
One-Handed Lift: 32 lb
Two-Handed Lift: 128 lb
Shove & Knock Over: 192 lb
Running Shove & Knock Over: 384 lb
Carry On Back: 240 lb
Shift Slightly: 800 lb
Advantages & Disadvantages Pts Ref
Advantage 583
Pre-Time Compression 39
Gunslinger 25 B58
Fearlessness 2 4 B55
High Pain Threshold
Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture
10 B59
Language: Common
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Post-Time Compression 544
Absolute Direction
3D Spatial Sense, +5.
10 B34
Absolute Timing
Chronolocation, +3.
5 B35
Acute Hearing 1 2 B35
Acute Taste & Smell 1 2 B35
Acute Touch 1 2 B35
Acute Vision 1 2 B35
Altered Time Rate 1 100 B38
Ambidexterity 5 B39
Clairsentience
Extended interface (Can only be used when in contact with a computerized system), -50%.
25 B42
Danger Sense 15 B47
Daredevil 15 B47
Dark Vision 25 B47
Digital Mind 5 B49
Eidetic Memory
Photographic, +5.
10 B51
Enhanced Time Sense 45 B52
Filter Lungs 5 B55
Fit, Very
+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)
15 B55
G-Experience (All) 10 B57
Hard to Kill 1 2 B58
Hard to Subdue 1 2 B59
Hyperspectral Vision 25 B60
Intuition 15 B63
Lightning Calculator
Intuitive Mathematician, +3.
5 B66
Metabolism Control 2 10 B68
Mind Probe
Cybernetic, +50%.
30 B69
Mind Shield 1
Cybernetic, -50%.
2 B70
Racial Memory
Active, +40.
40 B78
Radiation Tolerance
PF: 5, +10.
10 B79
Reawakened 10 B80
Telecommunication
Telesend, +30.
30 B91
Temporal Inertia 15 B93
Unaging 15 B95
Unfazeable 15 B95
Universal Digestion 5 B95
Vacuum Support 5 B96
Zeroed 10 B100
Disvantages -272
Pre-Time Compression -47
Callous -5 B125
Killjoy -15 B140
Loner
CR: 12 (Quite Often), -2 Reaction Penalty.
-5 B142
Pyrophobia (Fire)
CR: 9 (Fairly Often).
-7 B150
Wealth
Poor (Starting wealth is 1/5 average), -15.
-15 B25
Post-Time Compression -160
Cannot Learn -30 B125
Dependency (Nanite Injections)
Rarity: Rare, -30; Frequency: Daily (Lose 1 HP per hour after missing a daily dose), x3.
-90 B130
Disturbing Voice -10 B132
Duty (Outsiders Agent)
FR: 15, -15.
-15 B133
Frightens Animals -10 B137
Selfless
CR: 12 (Quite Often).
-5 B153
Memoria Duncan -65
Split Personality
CR: 12 (Quite Often).
-15 B156
On the Edge
CR: 12 (Quite Often).
-15 B146
Overconfidence
CR: 12 (Quite Often).
-5 B148
Fanaticism (Outsiders Agency)
Extreme, +0%.
-15 B136
Delusion (I Am THE Perfect Machine Mind)
Severe, -15.
-15 B130
Perks/Quirks -1
No Hangover 1 B101
Staid -1 B164
Careful -1 B163
Skills SL RSL Pts Ref
Pre-Doomsday
Spacer/TL10 13 IQ+2 4 B185
Gunner/TL10 (Beams) 17 DX+2 4 B198
Beam Weapons/TL10 (Rifle) 18 DX+3 8 B179
Armoury/TL10 (Small Arms) 12 IQ+1 4 B178
Fast-Draw (Long Arm) 18 DX+3 4 B194
Brawling 18 DX+3 8 B182
Interrogation 12 IQ+1 4 B202
Climbing 14 DX+1 4 B183
Knot-Tying 16 DX+1 2 B203
Post-Doomsday
Survival (Colony Ruins) 13 Per+2 8 B223
Escape 16 DX+1 8 B192
Forced Entry 17 DX+2 4 B196
Observation 12 Per+1 4 B211
Scrounging 14 Per+3 8 B218
Pickpocket 16 DX+1 8 B213
Holdout 11 IQ+0 2 B200
Sewing/TL5 16 DX+1 2 B219
First Aid/TL5 13 IQ+2 4 B195
Memory - Engrams
Computer Programming/TL10 12 IQ+1 8 B184
Computer Operation/TL10 13 IQ+2 4 B184
Mind Block 12 Will+1 4 B210
Electronics Repair/TL10 (Computer) 11 IQ+0 2 B190
Leadership 11 IQ+0 2 B204
Mechanic/TL10 (High-Performance Spacecraft) 11 IQ+0 2 B207
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Light Cloak 0 No 0 - - -
Natural Kick 16 No 1d-1 cr C,1
Natural Kick w/Boots 16 No 1d cr C,1
Natural Punch 18 13 1d-2 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Guardsman's Rifle Kill 18 5 2d+3 burn 150/450 3 300 -4 1 4†
Guardsman's Rifle Stun 0 8 1d-3 burn 200/600 1 300 -4 1
Light Cloak Thrown 10 +1 Special 2 1 T(1) -4 5
Equipment (44,75 lb; $4.317) # $ W ∑ $ ∑ W Ref
Guardsman's Rifle E 1 3.900 5 lb 3.900 5 lb -
Light Cloak E 1 20 2 lb 20 2 lb B287
Leather Jacket E 1 50 4 lb 50 4 lb B283
Leather Gloves E 1 30 0 lb 30 0 lb B284
Leather Belt E 1 5 0,25 lb 5 0,25 lb
Leather Pants E 1 40 3 lb 40 3 lb B283
Boots E 1 80 3 lb 80 3 lb B284
Backpack, Small E 1 60 3 lb 192 27,5 lb B288
Cable, Steel, 1.5", 10 yards
Supports 3,700 lbs.
E 1 100 17 lb 100 17 lb B288
Blanket E 1 20 4 lb 20 4 lb B288
Traveler's Rations
One meal
E 1 2 0,5 lb 2 0,5 lb B288
Canteen E 1 10 1 lb 10 3 lb B288
Water, 1 quart E 1 0 2 lb 0 2 lb
Notes
Guardsman's Rifle doesn't have a (reload) number after shots
Gains shots back automatically, 30 after an hour or by charging via socket or heat transferrence/heat differential
Any skill Duncan doesn't currently have points in has a default of 2 points

Possible: Natural DR - Forcefield +20%, Hardened +20%, Can't wear Armor -40% for a total of 10 points per DR point.